![]() When playing Sonic World, I was frustrated that it was catering to the Adventure crowd, but that its engine has just never been up to snuff when it comes to physics and controls. Love the homage to Sonic CD's special stages in Sonic's max running speed! That's a problem the Adventure games never were able to figure out, so that's definitely a place that the engine could benefit from improving in. Will play later when I have the chance, but commenting purely on the reveal video, the camera is looking pretty twitchy. It's looking really excellent, especially for this early in! ![]() Note: The exe will crash when loading a stage after going trough the stage complete screen, I've no idea why.Īlso, shields may not show up in 0.7's playable build but they will in-game, I've no idea why this is happening.Įchoing the fact this looks like a much more refined Adventure engine. I did take a break from working on Spark to make this, as I felt like I needed to after working on that game for months. I need a good 3D general character controller, and my frustration with the fact I can't find a good one lead me to this. "I need help":įeel free to ask any advice on my discord server: Why did I make this:įore the future. ![]() To make levels, Get Blender and Learn Blender. How to use: Get Unity, Learn Unity and Open it in Unity. You're allowed to use this for anything that you want, including commercial projects. HedgePhysics is a open source 3D Sonic engine made in Unity made by Me with some coding help from Damizean.
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